Most games
that everyone hear about, the ones with giant advertising campaigns, millions
of dollars in production value, and deals with Mountain Dew, are what are
called Triple A games. These games are
made by large companies and are funded by game publishers, whose investors know
that whether the game is bad or good, they will sell enough copies to make
their money back. There are also smaller
games made by companies that aren’t off the ground yet, called Indie
games. There’s a huge market for these smaller
games because while large companies tend to stick to making things they know
will sell, which means many of them are quite similar, Indie developers must be
more creative and take more risks in order to sell their game. Many indie games take advantage of this and
market themselves as different from popular games, offering a fresh break from
the norm. However, the drawback is that
these games are often underfunded and have less content, or they can be just
worse in general. The particular Indie
game I wanted to talk about is Insanely Twisted Shadow Planet, a game that
showcases both the benefits and drawbacks of being an Indie developer.
A mysterious
black spaceship is travelling around the universe and launching spiky black
probes all over the place. One of them
goes towards the solar system of an advanced alien race, one of which will
pilot the spaceship you control in the game.
They detect the probe and watch as it hits their Sun, the flames
consuming the strange anomaly. Almost
instantly, tendrils of darkness spread themselves over the Sun, corrupting it
and twisting it into a giant living lair for all kinds of evil creatures. Even worse, the shadows spread from the Sun
and begin attacking the home planet of the aliens, so you jump in your little
ship to fight back.
This game
boasted a very unique art style, awesome looking gameplay, and a mouthful of a
title in its massively popular trailer.
It immediately made me interested in it, and while at first it was only
for Xbox Live, it was released for the PC soon after. As I started it up, I was immediately struck
by the unique art style I had seen in the trailer, and I believe that it’s one
of the best parts of the game. A game
that’s fun to look at is always a plus, and the environments are diverse inside the Shadow Planet, you explore everything from a black and twisted swamp, a beautiful but dangerous ice cave, and a huge labyrinth of a factory.
The gameplay was also awesome, as you pilot your little spaceship around
the home planet of a very advanced alien race, collecting new weapons and
fighting off the shadowy invaders. Soon
enough, you’re able to warp yourself towards the Sun, which has by now become
completely corrupted, and take the fight to them.
So the game
takes its great art style and retro-gameplay and runs with it, and the player
feels justified in their purchase.
However, the game only lasts for about three hours, which is a shame
because everyone, including me, was left with wanting more. Battling all the aliens, defeating monstrous
bosses, and saving the world was great, while it lasted. Hopefully they will take the funding and
experience they have earned from making this game and make an even better one
next time. Indie games are usually about
quality over quantity, as opposed to the Triple A games with huge amounts of
money to spend. Insanely Twisted Shadow
Planet is awesome, and I hope that other Indie developers follow its
example.
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