Wednesday, October 23, 2013

My Top Ten Favorite Video Game Characters, Part 2


It’s time for the next post of my list of favorite video game characters!  Last time we had two AIs, one a philosophical computer, the other a spunky and sassy girl.  This time, we take a look at some characters who may or may not be 100% right in the head.  Craziness and insanity are always interesting traits for a character to have, and can have a big impact on their story and how they interact with the world they’re in.  A character who may not be all there can spice things up by being unique, funny, or even scary.  So without further ado…

8.  Saavedro, from Myst III: Exile

 


“When I finally made it back home and I saw…. I saw… it would have been better if I had died.”

Ah, the Myst series.  One of my favorite game franchises ever, it’s one of the first game’s I played in my youth where I truly felt immersed in the world and story.  The games have difficult puzzles, intricate and deep stories, and awesome characters to boot.  I had to think for a while about my favorite character from this series.  Atrus, the wise and methodical father who creates links to other worlds?  His father Gehn, a power-hungry madman who treats those same worlds like garbage and has enslaved or murdered countless people?  I finally decided on one of the series’ more obscure characters:  The villain of Myst III, Saavedro.

At the beginning of the game, you meet with Atrus and his wife Catherine in their new home that he created for them after the events of the previous game (by the way, the Myst series is mostly about creating other worlds by describing them in magic books, at the end of which is a panel with which you can then transport yourself to that world.  Weird, I know, but if I were to fully explain it we’d be here all day.)  After talking to Atrus for a mere few moments, this guy appears out of nowhere and lights the library on fire.
 

What a jerk.  It gets worse, he steals the new linking book that Atrus has been working on, and without it he has no way of getting back to the civilization that lives there.  With no explanation whatsoever, Saavedro runs off and locks himself in a tower, which of course requires some clever puzzle solving to access.  As you journey through the game on a quest to retrieve the lost book, you slowly discover Saavedro’s past.  And let me tell you, it’s not pretty.  He’s one of the saddest, most tragic characters I’ve ever seen in a game.  Everything he had was taken away from him (indirectly and through several misunderstandings, but that would be spoiling things) by Atrus.  His home world of Narayan was engaged in a civil war, his wife and child died in front of him, and he was then trapped on a different world for 20 years with nothing but his complete and utter despair for company.  Needless to say, he’s gone a little bonkers.  Completely obsessed with revenge, Saavedro spent all of that time planning to take everything from Atrus in the same way that everything was taken from him.

Not only is this character an awesome and interesting villain, he’s also very entertaining to watch and listen to.  The Myst series uses live actors who are edited into the game, and Saavedro is played by Brad Douriff, known for other awesome roles such as Grima from Lord of the Rings and Billy from One Flew Over the Cuckoo’s Nest.  He pours tons of emotion into Saavedro and expertly conveys the mind of someone who has spent the last two decades desperately and methodically planning revenge.  It really brings the character to life, and despite the inevitable dark twists that Myst’s stories are known for, you still look forward to seeing his next appearance.  Near the end, where Saavedro goes completely over the edge in the final world, there are some of the most intense and emotional moments of any game I’ve played.  Saavedro is truly an awesome villain and is my favorite Myst character.

7.  Siegmeyer, from Dark Souls

 


“No worries!  Adventuring is my life; I’m prepared for the worst.”

Dark Souls, the sequel to a game I have talked about before, Demon’s Souls (which will also be later on the list!) is even more bone-crushingly difficult than its predecessor.  The story is also far more complicated and in depth, and the world is sprawling and open rather than segmented like in the first game.  There are many more characters to meet along the way, and several of them have their own miniature storylines which the player can follow through and complete as an aside to the main story.  All of these characters are awesome in their own unique way, but I still have a clear favorite.  This is yet another sad and tragic story, in my opinion the saddest one in a game full of dark and depressing stories.  There’s also a little bit of crazy in there as well, in a much more subtle and ominous way.  Let’s go to the land of Lordran and meet the brave knight, Siegmeyer of Catarina.

You first meet the knight in shining onion armor near the beginning of the game.  Both of you are beings known as Undead, which are able to die over and over again, but eventually they will become Hollow, a mindless and soulless being that attacks all others.  At first, he’s merely stumped as to how to get past a gate, the very same gate that you must pass in order to progress.  He seems very happy and content with life, often sitting down and trying to think his way through problems, rather than fight.  He loves adventuring more than anything, and his bright personality stands out in the dark world of Lordran.  His boisterous laugh never fails to make me smile and feel like adventuring.  But, of course, there is far more to him than meets the eye, and his jubilant personality and brave attitude disguise a very different man, and not in the way you would expect.  He never betrays you or tries to harm you.  He doesn’t “turn evil” or secretly commit heinous acts.  That wouldn’t be sad enough.  That wouldn’t scar you for life.
 

After you open the gate, it isn’t long before you meet him again.  You find him several more times throughout the game, and discover that him needing your help is a common trend.  First he needs help getting past a boulder trap, then there are enemies in his way, then he needs some antidote moss, it goes on and on.  Each time you talk to him, he seems to be a little more hesitant to ask for your help.  He always thanks you and promises to repay you in the future, but it becomes obvious that he can’t seem to overcome his fear of the danger that lies before him.  It injures his pride and stains his status as a proud knight to ask for help, but he does so anyway.  Despite his fear, he is determined to keep adventuring, as though he’s trying to prove himself to someone.  Maybe himself?  Regardless of the reason, he’s so determined to keep going that he even abandoned his wife and daughter from Catarina in order to pursue this life.  But it’s clear that he just doesn’t seem to be cut out for it.  Physically, he’s very strong and a capable fighter, but he can’t seem to get past his mental, or perhaps emotional, barriers. 

Siegmeyer’s journey, in a way, directly mirrors the player’s.  You are both trying to get through this dark world and attain your separate goals.  Many people have pointed out that Siegmeyer is similar to players who use walkthroughs and guides to help them get through the game.  You may get past one thing, but then you won’t be prepared for the next thing, forcing you to use it again, and again.  As someone who did have to use a few tips from the internet in order to get past certain points, I can confirm that I felt the same guilt that Siegmeyer feels when he asks you for help:  The shame of not being able to complete something on your own merit.  For a proud man like Siegmeyer, there is no greater pain for him then to be assisted through his journey, yet be unable to help you in return.  It turns out that his contemplative nature and tendency to think rather than act stems from his secret belief that he only needs to wait for his problems to be solved, a belief which you caused.  Even if the player were able to offer some sort of condolence or words of comfort (which they can’t) it would likely only make him feel worse.  All of this catches up with him in one of the final areas of the game, a dangerous temple of fire called Izalith. 

Below Siegmeyer is a pit of horrible demons, and he’s quite afraid to go down there and face them himself.  However, this time he offers you assistance.  He tells you of his plan to jump down and distract the creatures while you make your escape.  He assures you that as a strong knight, he won’t be harmed.  From here, you have two choices.  There is no way that he would be able to kill the creatures by himself.  If you let him face them alone, he will die.  But if you stand by him and help defeat them, he will have suffered his final and greatest shame.  He thanks you for saving him once again, but there is no sincerity in his words:  only despair.  And that’s the last time you see him alive. 

In the midst of everything, his daughter, Sieglinde, has arrived in Lordran to deliver her mother’s dying words to Siegmeyer.  His daughter’s bravery and ability to find him without even being Undead is the final push that sends him over the edge.  Remember, the definition of insanity is trying the same thing over and over while expecting a different result.  But Siegmeyer, so filled with despair and so desperate to prove himself to the world, sets out on one last journey.  He goes to the most dangerous place in the world of Dark Souls:  Ash Lake.  There, he engages in a hopeless fight against a giant hydra, despite there being no chance for him to win.  And when an Undead dies one too many times, they become Hollow.  His daughter finally manages to track him down, but too late.  They fight, and Sieglinde is forced to kill her own father.  So ends the story of Siegmeyer, the bravest and yet most unfortunately proud knight you will ever know. 


 

So right now you’re probably thinking I’m some kind of deranged sadist who loves watching characters suffer, based on this post.  On the contrary, I felt absolutely horrible when I found Sieglinde standing above her father’s hollowed corpse, crying and wishing that things could have been different.  I love this character so much because his story so intricately illustrates the dynamic of pride and despair, and what happens when you give in to it.  Siegmeyer died doing what he loved, adventuring on his own merit.  Whether he overcame his fear and proved his bravery or simply went completely insane and charged to his death in a mad quest of self-fulfillment is entirely up to your interpretation.  Personally, I will always remember Siegmeyer as an honest friend and a truly brave man.  Because despite all of his fear, and knowing that his adventures would eventually take his life, he never gave up.  While he needed your help along the way, perhaps it was still better than going home with his dreams unfulfilled and never taking the journey at all.
 

That wraps up these two characters, maybe next week we can read about some less depressing ones.  In addition to part 3, the Halloween post will also be up, which I’m really looking forward to.  I’m interested in what everyone else is doing for Halloween, too!  Post a comment about your own favorite characters, or ask a question about these ones, since they both come from games with very complicated and lengthy stories.  Thanks for reading!

No comments:

Post a Comment