Halloween is
coming soon! I love the holiday because
it means dressing up, hanging out with friends, and having a lot of fun. Lots of people love watching scary movies,
but I’m a big wimp when it comes to horror stuff. My brain knows that what’s happening isn’t
real, but that doesn’t stop me from freaking out over the littlest things. Regardless, I have still watched a few of
them for the sake of stretching my comfort zone. In addition to movies, there are also horror
games as well, which can be even scarier because you are directly immersed in
the story, as video games do. Once
again, I haven’t played very many, but there is one in particular that is worth
discussing, and would fit the spirit of Halloween perfectly. On the week of Halloween, I will post
about that game, one of the best and scariest ever created. For now though, something that isn’t exactly "horror", but just as immersive and foreboding. Let’s go
visit the world of kairo.
As you can
see, this place makes no sense. It looks
like an abstract artist’s lucid dream, or a mental patient’s description of the
interior of a kaleidoscope. You wake up
in a vast whiteness, empty save for a small structure up ahead. Spatial limitations mean nothing in kairo, so
even just this tiny place is actually a labyrinth of connecting rooms, each
stranger and more impossible than the last. As I began exploring, I half-expected Chesire Cat to appear and start giving nonsensical advice. kairo, in both theme and atmosphere, is certainly like Wonderland.
What are you doing here? Who are
you? What is the secret of kairo?
All of these
questions are revealed as you explore further and further, solving the strange
puzzles and re-activating the ancient machinery that litters the ruins. Much of the world draws inspiration from Egyptian
architecture, and traversing the convoluted rooms is not unlike making your way
through one of the giant pyramids, searching for treasure and answers. Of course, all logic is thrown out in the
window in favor of floating bridges, upside-down coliseums, and awe-inspiring
infinite rooms. Unlike most puzzle
games, there is nothing to pick up, nothing to combine together, and bare-minimum
interaction. Everything is solved by
doing the only thing you can do: walking
around. There’s no dialog, no other
characters, and no explanation or premise given. You are alone here.
Early on, as
you begin to explore and experience the game, the plain-looking and grainy
walls and deafening silence of kairo give no illusions of former grandeur, no
do they bear any particular features other than being strange and abstract. (There’s actually an option to turn off the
grainy static that covers everything, in case you get a headache. It adds a lot to the immersion, though.) It feels like the world is a photograph or
drawing, not ruined or decayed from a glorious past, but a frozen snapshot,
like it has never changed and has always permeated. You feel like a trespasser who’s gone past
the “DO NOT ENTER” sign, a stranger in a foreign land, the sole actor in an
empty auditorium. As you turn on the
strange machines one by one, you can’t help but feel that someone, or
something, is watching you. Waiting with
baited breath for you to accomplish your tasks, solve all the mysteries, and
realize your destiny.
All of this
becomes apparent through the amazing world design as well as the dark and foreboding
music. Such delightful tracks such as
The Walls are Talking, White Noise, and Underground Orchestra echo from around
the corners of the monolithic kairo.
Hearing it by itself doesn’t convey the same emotions that it does while
playing the game. In addition to solving
the puzzles, exploring the more hidden areas of kairo will yield tiny bits of
information about the story, all without dialog or cut scenes. It almost seems like the world of kairo
itself is telling the story. Even after
completing the entire game, the story is intentionally left ambiguous and open
to interpretation, and giant chunks of information are left out for none but
the most determined players to discover.
As you make
progress and reveal more gigantic structures, solve increasingly bizarre
puzzles, and explore the darkest depths of kairo, more things start to
happen. Creepy things. The world grows darker and more twisted, the
already bleak story becomes even more cryptic, and now you are certain, beyond
any doubt, that something is watching you.
Nothing ever jumps out at you and no monsters chase you, but by merely
continuing on in this strange place, it can be just as frightening as any
horror game, purely from the heavy atmosphere and spine-tingling mysterious
that unfold. Even if puzzle solving and
exploration aren’t what you want from a game, I recommend it only on the basis
of experiencing the atmosphere and world design. If you’ve ever experienced, or even just
imagined, the feeling you get by being in complete isolation, with nothing but
your thoughts to accompany you, you already know what it’s like to play this
game. And it’s awesome. kairo is a masterpiece because it’s able to
create the same feeling as if you’re standing alone in the center of an empty
baseball stadium, or wandering alone in an abandoned building. For me, it brings back memories of the Myst
games (which I’ll undoubtedly post about at some point, those games are so
amazing!) which have similar tone and atmosphere.
Stare at the
towering walls and listen carefully to the static-ridden radio signals. Walk across an infinity while gazing up at
the grainy red sky. Hope that whatever
it is you’re doing here, it’s for a good reason other than for someone to laugh
at the rat running through the maze.
Unlock the secret of kairo.
(Also, if anyone meets Alice somewhere on their travels, don't let her borrow any money and tell her she still owes me that sandwich.)
I like the idea of it being so cryptic and left to the imagination. I did have a question though, who is Alice? Would it ruin something in the game if you told me?
ReplyDeleteOh, that was just a reference to what I said earlier about kairo being similar to Wonderland, a silly joke to end the post :)
DeleteAnd yeah, playing through the game gives a basic understanding of what's going on, especially if you've explored a lot and paid attention to details, but there's some giant hidden stuff that a few very obsessive players discovered, which I read about in order to get some closure. I highly recommend the game, if you're interested :D